![So the normal map splits the mesh as if it was shaded flat, some people online had the same problem but none of the solutions worked so far, ideas? : r/blenderhelp So the normal map splits the mesh as if it was shaded flat, some people online had the same problem but none of the solutions worked so far, ideas? : r/blenderhelp](https://i.redd.it/qu294h6rv4c91.jpg)
So the normal map splits the mesh as if it was shaded flat, some people online had the same problem but none of the solutions worked so far, ideas? : r/blenderhelp
![Getting weird artifacts in UE4 when baking hipoly mesh to normal map in Blender - Rendering - Epic Developer Community Forums Getting weird artifacts in UE4 when baking hipoly mesh to normal map in Blender - Rendering - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/9/d/69dad52ae5816a9990111a0667f2c4ba3184520c.jpeg)
Getting weird artifacts in UE4 when baking hipoly mesh to normal map in Blender - Rendering - Epic Developer Community Forums
![Low poly mesh bakes into itself? Edit: also really dark normal maps - Materials and Textures - Blender Artists Community Low poly mesh bakes into itself? Edit: also really dark normal maps - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/2/4/e/24eb6e798edf54a22c4d77678d649438d5d3b232.jpeg)
Low poly mesh bakes into itself? Edit: also really dark normal maps - Materials and Textures - Blender Artists Community
![rendering - Normal map bake result for humanoid mesh projects arms on torso - Blender Stack Exchange rendering - Normal map bake result for humanoid mesh projects arms on torso - Blender Stack Exchange](https://i.stack.imgur.com/DhJgM.png)
rendering - Normal map bake result for humanoid mesh projects arms on torso - Blender Stack Exchange
![Getting weird normal map where mesh is completely flat ( and how to bake normals for unity ) - Blender Stack Exchange Getting weird normal map where mesh is completely flat ( and how to bake normals for unity ) - Blender Stack Exchange](https://i.stack.imgur.com/9yxI8.jpg)
Getting weird normal map where mesh is completely flat ( and how to bake normals for unity ) - Blender Stack Exchange
![baked a normal map , the mesh contains details from some other maps ,but why That bue ?? : r/blenderhelp baked a normal map , the mesh contains details from some other maps ,but why That bue ?? : r/blenderhelp](https://preview.redd.it/baked-a-normal-map-the-mesh-contains-details-from-some-v0-gxqx49evmuob1.png?auto=webp&s=7d4bd8a7852cb9a141794aada150c9b58320c890)